Electronic gaming has seen a rapid increase in popularity over the past few years, but many people still struggle to decide which game to buy.
According to a new survey, however, the number of people who own and play each of the three genres of electronic games is growing rapidly.
Electronic games, or e-games, are computer-controlled games that allow players to play against computers.
The most popular genres of e-games include racing games, sports games, and shooters.
The games also include a large variety of other games, such as card games, card stacking games, online games, board games, games for kids, and even puzzle games.
In 2017, nearly 30 percent of the U.S. population owned an e-game, according to a study conducted by Gamasutra.
Some games even have real-life counterparts that players can take to places like museums and parks.
Electronics games can be purchased from multiple retailers and online, and some companies even sell downloadable versions for $3.99 or less.
One reason for the boom is that they have become increasingly popular in recent years.
Electronic games are popular because they allow players a chance to test their skills against a computer, a process known as testing.
Some of the games have even gone so far as to make players donate money for a game they can’t win.
Some people are hesitant to purchase a game that is not fun, because they may feel that it is too expensive, but there is a growing demand for these games because of a growing number of digital devices that offer a wider range of games.
The survey found that about 10 percent of people bought a game through a retailer or online, compared to about 3 percent of respondents in the previous survey.
The two surveys, conducted by the Gama Research Group and Glamour in January and February, were conducted among more than 2,400 adults in the U, U.K., and Australia.
According a Glamor spokesperson, the survey has a margin of error of plus or minus 3.5 percent.
Electron games, which are essentially miniature computer games, allow players the chance to play games against other players on a computer screen.
They typically use a game engine that is made by an electronics manufacturer like Coleco, or similar companies.
Some have even been ported to other devices, such the Nintendo Wii, Sony PlayStation 3, or Microsoft Xbox 360.
The gaming industry has grown over the years, as the popularity of the iPhone has seen demand for games that can play on that platform.
The survey also found that there is an increase in people playing online games.
About 35 percent of adults said they play online games at least once a week, compared with 20 percent in 2016.
In the previous poll, more than 40 percent of adult respondents said they played online games once a month or more.
The poll also found a large jump in people who have played online multiplayer games.
Electronic multiplayer games allow players from multiple players to compete against each other.
The term “multiplayer” comes from the fact that players have to connect online to play online.
Electrons have also seen an increase, with an estimated 40 percent more players playing in 2017 compared to 2016.
Some people say they have bought more of these games to make up for the loss of the e-cigs that were popular before.
The Glamora spokesperson said the survey found people who are more likely to own an eGame because they prefer the ease of purchasing the games.
However, there are still a lot of games that people do not know how to play, or they don’t have the time or money to buy a game.
The question for some people is whether they can afford to buy more games, because most e-gamers still prefer a hobby, according the spokesperson.